This is made all the more credible by the use of Ultimate Spider-Man comic book artist Mark Bagley's sketches as a template for all of the character and city models. Rather than recycle the graphic engine from Spider-Man 2 developer Treyarch opted for a cel-shaded graphical style that's more akin to the comic book than real-life. The first thing to really grab your attention in Ultimate Spider-Man is the game's visuals. Of course they're going to be different that's the whole point. The majority of complaints I found in other reviews stemmed from the differences between this game and Spider-Man 2. Any differences between this year's title and last year's title, albeit combat, web-swinging or otherwise, are strictly intentional. Ultimate Spider-Man should be played under the following disclaimer: This is not a sequel to last year's Spider-Man title.